Recall, in 2017 Frictional spoke about two projects that the team worked on: one is a horror movie, the other is something more mysterious and experimental. The main forces were abandoned to create a horror – apparently, we are prepared for his announcement.

By the way, now there is a New Year’s sales on Steam, on which a collection of games from Frictional you can get for mere pennies – for just 135 rubles.

December 26, 2019 FTL: Faster than Light – a new gift from Epic Games Store

December 27, 2019 The most successful Steam games for 2019

The best comments

On the workshop, t.e. I didn’t buy the game – there will be no Russians. However, it is necessary to agitate that those who do not buy, because Loevs absolutely correctly expressed in the review “A game that you will think about even after passing”. I have been no, no, no, I remember ..

Soma is an ideal for me in my idea of ​​video games and what should they be. Always believed that video games are the best form of art that allows the player’s soul to beat as much as possible due to immersion and interactivity. Feelings that this happens precisely to me and that it happened because of my choice or action, which means the author or thoughts of the author penetrates as deep as possible into you, which gives a long reflection of the “personal” experience. I would like more authors to understand this and try to convey in the games something more than a huge open world with a bunch of chests and a large number of explosions.

SOMA was and remains an excellent game that gave me not just entertainment for 8 hours, but forced me to think about such a complex paradox as the ship’s ship. Such games are called art, and I hope that the new game will be no worse

Fucking Soma, after he https://heats-casino.co.uk/ passed, so enthusiastically chased her comrades about her -> like a dumbass drug list, hey Frictional -> When new deliveries?

I still remember about the catfish, I immediately plunge thought and some kind of despondency, or something, so this game hit the soul. It becomes scary from thoughts alone.

IMHO, the player needs to give at least the illusion that he can protect himself or at least get a chance to win for himself for several extra seconds. Just few people successfully realized it or tried. For example, why not allow the player to get a revolver, but with a minimum of cartridges, let’s say about 10-20 bullets for the entire game, and so that only a successful shot could stop the enemy for a while. The same can be done with near-fight weapons, just give the player the opportunity to protect himself at a critical moment, but somewhere with a 10% chance of success. Then the player at least does not have thoughts like “What the hell are you not taking these pitchfork, the overlaid you are a boob” you need to give him the opportunity to take them, and after which the player must understand that the villa will not save him.

AAAAA.
I am waiting for another masterpiece from them. Soma came to me so well that then another week I rewind the whole plot and the whole message that he wore in himself. Even in other plot games could not play normally.

Interest the catfish. It is worth it.
At the end of the game there will be a double feeling and victory and defeat. And then you will also sit in thought about what happened and his "correctness".

Himself has been familiar with Fricigs since the second "Penumbra". So we are waiting for the new game.

Only I wrote on one forum (here a few minutes before entering here) they say, I hope something will soon show FG.
And here ..

They have an interesting teaser, video 720p with a ma-alley point in the center.

I still have not passed the catfish = (

I will write additionally, she had a complete dubbing on Russian, from Gamesvoice.

It’s not worth it, in the Penumble, the first dogs scared exactly until the moment you picked up the hammer and climbed onto the nearest box. The whole component of the horror of the unknown disappears after you learn to resist and becomes trivial uninteresting (

No, if I abandoned the game for too long, I usually start again, and then I quit again = (
Usually this is with those games that really like it, I start to bother too much with the examination of all angles, variants of dialogs, etc. p. depending on the genre.
As a result, the game can quickly siege and therefore left for later.

Sto-Op, you mean the game 2004?

Just like to try old games. PC since 2007.
Something before conditionally the 97th I do not digest poorly (I love 3D), and the level of 2000 comes to me quite.

Sorry, I’m talking about doom 3> _ sat now, read a bunch of everything ..
But the mechanoids and Kotor 2 are somewhere near)

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