Previously Electronic Arts Opened the vacancy of the technical director Mass Effect, Among the requirements for which the knowledge of Unreal Engine was discovered. Now BioWare calls itself even more developers specializing in the engine Epic Games. Another sign that the game leaves Frostbite – its own engine EA.

The crying was also the producer Mass Effect Brenon Holmes (Brenon Holmes). "BioWare Hiring talented programmers with experience in UE 4/5!" -wrote a specialist in his Twitter account, clarifying that the next Mass Effect.

The editor of Venturebeat and insider also pulled up here Jeff Grabb (Jeff Grubb). He noted that the new part of the series is developed precisely on Unreal Engine 5. Grabb was one of the first to report the transfer Me with Frostbite to the new engine.

Bioware is hiring talented Programmers with UE4/5 Experience! COME, Join OUR Team and Work with us on the Next Mass Effect Game!https: // t.CO/6WR7CPRNH4 #BIOWARE #HIRING #UNREALENGINE

– Brenon Holmes (@brenonholmes) December 17, 2021

Recall the condition Mass Effect: Andromeda It was affected by FrostBite. This engine, although powerful, is hard to work with it due to uncomfortable tools. It is not surprising that the developers decided to switch to Unreal Engine. Also engine Epic Games used in the original trilogy Mass Effect.

New release dates Mass Effect Still not. But there is a poster in which fans are trying to find hints on the events of a future game.

December 18, 2021 Nintendo will set the heat next year, and Breath of the Wild 2 may be released in November 2022

December 18, 2021 In Epic Games Store, Remnant: from the Ashes – a shooter with Dark Souls

Mass Effect 5

The best comments

then almost every game of zero is an order of magnitude.

Well, now there are enough problem projects, of course, but the good old times also do not need to idealize the measure-and the 00s were enough for slag, it was simply forgotten already, and only the best representatives of the industry were postponed in memory.

To develop a game on a normal engine and gain people who know how to work with it, this call is not pleasant? =/

It’s all of course great, but you can for complete happiness remaster Dragon Age?

Let’s biowares, please make us https://casinobarz.co.uk/games/ a good product.

Those who are recruited just to score quotas and report on sabotage are unlikely to be able.

Yes, I’m not saying that there were no bad games, it was like. But I look at Total War, where a lot of details, a mechanic, disappeared, look at the games from Ubisoft and Sony, where the same type of projects, visually and technically, Sony is higher, but in gameplay complete atas.

There are ideological people who are ready to create as the same sheifier or phary, but their units are in a large game industry, one hope for an indie sector, where a lot can be found a lot. But indie of the game, no matter how excellent they are not able to completely replace large projects that are now rivet every year, but in which exclusively the calculation for the maximum possible profit and zero attention to all the rest, calling a beautiful picture in order to sell all this disgrace.

If you look objectively, then what then, now the slag was the same. The player was not so pierced. The difference was still that there was no such division into AAA and everyone else, the industry only developed, each breakthrough and a new idea was perceived as a small revolution (as in the time of the NES), and after so many years our brain … Apskanite Games. It was all new, not hackneyed, and therefore was remembered. Well, yes, there was more freedom and those for thinking not about the dough, but about the project.

By the way, it also upsets me as large studios brought me some successful formula and all their projects are stamped according to its patterns, this applies to the same anniversary with Sonya.

Well, finally. For a long time they took it to understand this!

And there, by the way, they also switched to a new engine

The new engine is Frostbite?

Now there is a heyday of class B games. There are excellent free engines and thanks to this come out remarkable, let the roughnesses due to the budget, but at the same time already noticeably higher than the quality of the indie games, while not losing their original ideas.

AAA scene for a long time cannot give interesting products with rare exceptions. And no matter how the same cyberpunk is scolded, including, but I am one of the best AAA of games over the past 10 years because they have made an empty empty candy, but a real game, let them and did not control the quality, but the project has just a bunch of interesting opportunities and gave a lot of interesting and new impressions to me personally.

But I will return to the topic, class B games are now great more than earlier than before, while in many different genres. You just have to forget about AAA segment and look in all directions of game genres)

I hope the experience of Andromeda and Anthem was learned.

To recruit new specialists who are not familiar with the studio and who did not participate in the production of old parts – this is a bad bell

The employee does not have to be familiar with the studio and play in the past parts of the series to draw animations and draw 3D models on existing sketches. Most of the work in creating the game does not require the knowledge of the ENT and understanding the soul of games from a particular studio. Even the majority of gamdeschers are busy placing walls and enemies by levels, creating gameplay situations based on already developed mechanics

T.e. If they continued to torment Frostbeit in the circle of trusted disabled people who made Anthem, it would be a pleasant bell?)

Apparently if the dates did not switch to new versions, but would continue to cut games on the engine for Xbox 360/PS3 everything would be fine)

Maybe you yourself will understand the topic before others to teach?

There was a lot of slag always, yes. But there were much more good games. Now this is a big business, there is no place for creativity, you need to constantly and bring a lot of money. There is a profitable formula? So we will milk it, the quality does not care. Now a wave of remasters/remakes has gone, the game did not have time to get out, so after a couple of years they have already sold with microscopic changes in a new one. There are many censorships and agendas that does not benefit the already inept scriptwriters.

And it is not necessary to compare with old games, although if this is one series, then degradation is visible not with an armed eye. You can now find a lot of example of cool ideas and a mechanic in an indie sector, which on this item of large companies are a cut above. Naturally, the graphics there will never be at the AAA level, but the graphics are far from the main thing in games.

So you say that all these representatives do not know how to make games. And white men are just able to make masterpieces?

And there, by the way, they also switched to a new engine.

This is a stupid proposal, but you do not know how to distinguish sarcasm

Well, yes, they just take color and not hetero from the street, who are not a bubu in programming, and they don’t even play games. You want that?

If you look at the profiles on the Twitter of the "Scenarists", which are taken to large projects, then anyone is there, but not screenwriters, but they are genderfluid Quirs Nebinarian deer in the fifth generation.

Jokes about the Hindu code also did not appear from scratch. So I would be all the limbs for, if they took the Chinese to work, they will stuck an excellent product in a short time for a bowl in a short time 🙂

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